Systems Engineering has long been considered a difficult field to train new practitioners, largely due to the integrative role of the systems engineer which requires a deep understanding of a wide range of areas in a complex and dynamic environment. Educational games seem to offer a great deal of promise as an effective yet fun way of conveying complex ideas in a short period of time which allow players to test real project scenarios and experiment with and encouraging learning through “failures” that may not be acceptable in a real-world project.
In the proposed session, we use interactive ‘serious’ games as a medium to deal with complex systems engineering challenges, with the aim to increase awareness, inspire and educate. Through this session, participants (with various educational background, levels of seniority, and business sectors) will work in inclusive groups to generate ideas, develop, and playtest concepts, making sure that output game is inspirational and engaging for as wide a range of audiences as possible, by reflecting on their interests, motivations, and skills into design requirements.
During the session, each group might be working on games targeting a specific sector (one group focusing on defence, another on aerospace, another on infrastructure, and so on), or a particular range or type of audiences (one group developing games for aged 10-18, another targeting early careers, another targeting senior executives, and so on), or an emerging challenge faced by engineering community (one group focusing on sustainability, another on digital transformation, and so on). They will be supported by organisers as well as at least one senior systems engineer (ideally, ESEP-level) per group. They will also be given the opportunity to learn from the sample games that are already developed by systems engineering students at university.
The interactive and interdisciplinary nature of this session gives participants a unique discovery-based learning experience to think and act like a Systems Engineer through developing the game (enabling whole-system thinking, critical thinking, creative problem-solving, teamwork, and communication). In line with general systems engineering framework, participants will learn how to identify stakeholder needs and requirements, how to come up with alternative concepts reflecting those requirements, and how to turn concepts into a ‘useful’ product that is functional in various operating environments.
The proposed session can form part of a larger project funded by RAEng Ingenious Award which aims to use the power of educational games to promote systems engineering within younger generation of aged 10-18 across London. In addition to offering a fun learning experience for engineers of various types, the output of this session will be a set of games (and underlying development processes), each one addressing a particular challenge of systems engineering community, that will be refined throughout the RAEng project and disseminated in future INCOSE events.
All required material will be provided and there is no minimum requirement (or knowledge of systems engineering) will be required for this session. Also, for grouping purposes, advanced registration to this session will be required.